Usually, I turn off all computer aiming assistance because I like to use proximity hits. With the rocket launcher, I generally place rockets at the enemy's feet. By using proximity hits, it is much easier to do damage against the opponent rather than trying to score a direct hit every time. Besides, I thought it was the honorable thing to do and have all assistance turned off.
After playing around with NOAIM in Quakeworld, I've decided that computer assistance can be useful. However, playing with assistance can limit you, since it tries to calculate the proper y-axis (vertical) placement for you. For example: if someone is charging into you and is constantly moving side to side, aiming assistance is a hindrance. Why? It will not let you aim at their feet -- instead it continually fires at chest-level which can result in the enemy evading all your rockets. On the positive side, aiming assistance is very useful if the enemy is jumping and/or on a different elevation than yourself. As long as your x-axis (horizontal) placement is accurate, you'll score a direct hit when the computer predicts its vertical placement.
So, the question is -- which
one should you use? NOAIM 0 or NOAIM 1 (0 is assisted, 1 is off)...
well, as Pek-r and Assman would say, "Boaf" (BOTH). Here is
a script I have made which lets you toggle the NOAIM switch depending on
... and of course, people that charged into me were handed a rocket explosion when I switched over to no assistance. It'll take time for you to think about switching modes, but so far I have found it useful.
Give it a try and see what
you think! If you want to change the default setting upon entering
QW, check your player configuration under QSpy.